Feel, hear and smell architecture before it’s built

Using VR to create multi-sensory design experiences.

Virtual Reality technology has the power to help us imagine what architecturally designed spaces might look like. But, have we unlocked the full potential of VR technology? What if we could incorporate a wider range of human senses into immersive virtual experiences? Anastasia Globa explores how we can have life-like encounters with spaces before they are built, using lighting, sound, temperature, weather, texture and even smell.

Bio

Dr Anastasia Globa is a researcher and designer working in architecture. Anastasia is a Lecturer in Computational Design and Advanced Manufacturing at the University of Sydney, with interests in algorithmic design, interactive systems and simulations.

Anastasia develops interactive virtual (VR) and augmented (AR) environments that engage with a wide range of sensory inputs. This might mean adding the sense of touch, 3D sound, temperature and even smell to visual experiences. Using real-time interactive applications and gaming engines, Anastasia applies her VR and AR tools to design simulation projects.

Event

Tuesday 4 April, 6:00 PM @Wayward Brewing, 1 Gehrig Lane, Camperdown, NSW 2050

Also speaking at this location at 8:00 PM is Martin Boyd

 
 
 
 

Fresh craft beer, brewed for adventure in Sydney's Inner West.